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PKM 7.62x54mm
Rate of fire — RPM
Muzzle velocity 825 m/s
Effective range 1000 m
WeaponA-91 AK74 MAAWS Compound Bow GGX 17 Judge KH-2002 9K333 Verba PKM M249 SAW M4 M500 MK22 MGL-40 Mosin Nagant MP43 AMP-9 BMR-308 RPG-7 SKS PP-19 Vityaz AMR 50 SV98 SVD T-21 Super-45 M1911 Deagle MP5 Galil FAL PP-19 Bizon GGX 18 Bushmaster M17S M14 Scout Rifle TD Evo-3 Ultra TCX-SPR ARMORER'S WORKBENCH 7.62x54mm
PKM Weapon & selected components Support · Level 15 Unlock once: $100,000 Sight Empty slot 13 compatible parts Muzzle Empty slot 6 compatible parts Underbarrel Empty slot 1 compatible parts Magazine PKM 100 RND Box 1 compatible parts BUILD SUMMARY
PKM Configured cost $4,200
Estimated empty weight 11.40 kg
Magazine capacity 100 rounds
Weapon TTK THEORETICAL 100 HP · repeated upper-chest hits
Firing TTK — ms
Shots to kill 3
Damage per hit 42.9
Reference ammunition7.62x54mm 7.62x54mm Armor Piercing (AP) 7.62x54mm Flesh Damage (HP) Target body armorNo armor Level 1 Armor · 30% Level 2 Armor · 40% Level 3 Armor · 55% Level 4 Armor · 65% Target distance (m) Calculation datasetT0ki / Zone snapshot · mixed version Season 02 armor overlay · estimate only
TTK unavailable: fire-rate or range data is missing.
Mixed-version estimate, not verified current-season performance. Attachments are not modeled in damage or fire rate.
How TTK is calculated Time from the first hit to 100 HP damage: (shots − 1) × 60 / RPM. A one-shot kill is 0 ms. Excludes aiming, bullet travel, misses, armor wear and reloads. Semi-auto assumes maximum firing cadence.
Reference snapshot dated October 18. Includes Season 02 weapons but still uses older 55% / 65% tier 3 / 4 protection. Results are not verified Season 02 values.
— RPM · Sources & methodology ↗
Open full damage calculator → Configuration effects Attribute Stock Configured Benefit
Aim-down-sights time 803 ms 803 ms 0.0%
Vertical recoil factor 1.00× 1.00× 0.0%
Horizontal recoil factor 1.00× 1.00× 0.0%
Spread factor 1.00× 1.00× 0.0%
Equip speed factor 0.95× 0.95× 0.0%
Optic magnification 1.20× 1.20× 0.0%
Green + improves performance; red − reduces performance. Magnification is neutral.
Use this weapon in a loadout Recoil and spread are relative factors, not a firing-pattern simulation. Lower aim time is faster; higher equip-speed factor is faster. Base weapon art stays unchanged; selected parts are shown in the slots.
Community snapshot; check current in-game values. Sources ↗
Community data snapshot · Retrieved November 8, 2026. Sources ↗