COMBAT LAB / 01

Every hit tells a story.

Compare ammunition, armor and distance. See where your shots count.

34 weapons · 8 categoriesChecked November 9, 2026
Reference snapshot dated October 18. Includes Season 02 weapons but still uses older 55% / 65% tier 3 / 4 protection. Results are not verified Season 02 values.View source comparison ↓
650 RPM · 880 m/s · 100% range multiplier
SELECT A HIT REGION
0 SHOTS · TARGET HEALTH 100.00.0 damage
Upper Torso25.3damage per hit
SHOTS TO KILL4100 HP target
IDEAL FIRING TTK0.28s+ 0.00s flight time
Hit regionDamageShotsTTKProtection
61.220.09sUnprotected
45.830.18sUnprotected
25.340.28sUnprotected
25.240.28sUnprotected
24.050.37sUnprotected
23.450.37sUnprotected
14.080.65sUnprotected
11.790.74sUnprotected
7.0151.29sUnprotected
14.080.65sUnprotected
11.790.74sUnprotected
7.0151.29sUnprotected

Ideal repeated hits to the same region. No misses, recoil, healing, armor wear or reload delays. Firing TTK = (shots − 1) × 60 / RPM. Add the displayed flight time to measure from the trigger pull.

SOURCE COMPARISON / 2026-11-09

Same weapon, different records

The selected calculation uses one reference model. Reported measurements below are comparisons, not replacements for individual inputs.

AK74T0ki / Zone snapshotCybernetic PunksReported row date
Fire rate650 RPM665 RPM2026-09-10
Head · FMJ · no armor61.2561.112026-09-10
Upper torso / chest · FMJ · no armor25.3125.332026-10-30

Chest and upper torso are source-specific labels; CNP groups body regions differently. Its October 30 workbook attribution does not make every row Season 02: September 10 rows remain in the same weapon table. Fire-rate measurements and configured fire rates also differ.

Version differences and missing data
  • Wiki documents Season 02 caliber changes: .308 −25%, 7.62×54 −20%, 7.62×39 −19%, .50 Cal −16%. These are not applied again to an unverified baseline.
  • Sniper, DMR, AR and LMG hit regions, Super-45 falloff and shotgun slugs changed. A date alone cannot confirm the entire model.
  • Build 25937608 differs from T0ki: .50 Cal base damage 90 vs 107; bow velocity 160 vs 650 m/s; Super-45 has additional falloff points. These conflicts remain visible instead of silently mixing builds.
  • PKM and GGX 17 fire rates are absent in the reference. Several weapons have no range curve. Unknown inputs never become zero or guessed values.
  • MAAWS, MGL-40, RPG-7 and Verba need explosive or missile models and are not included in this bullet calculator.
  • Quartermaster still lists 55% / 65% armor in its damage explanation. Its historical values do not override the Season 02 notes.
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